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Frilitin CR: 3

Large monstrosity, chaotic evil
Armor Class: 12
Hit Points: 6d10 +18
Speed: 40 ft , climb: 40 ft

STR

18 +4

DEX

13 +1

CON

16 +3

INT

8 -1

WIS

12 +1

CHA

7 -2

Skills: Perception +3 Stealth +3 Athletics +3
Damage Resistances: Bludgeoning (Fur padding)
Damage Immunities: Cold
Senses: Darkvision 60 ft., Passive Perception 13
Languages: Frilitin
Challenge Rating: 3 ( 700 XP)
Proficiency Bonus: +2

Fear of Fire. If the Frilitin takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.   Keen Smell. The Frilitin has advantage on Wisdom (Perception) checks that rely on smell.   Snow Camouflage. The Frilitin has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Actions

Multiattack. The Frilitin can use its Chilling Gaze and makes two claw attacks.   Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) cold damage.   Chilling Gaze. The Frilitin targets one creature it can see within 30 feet of it. If the target can see the yeti, the target must succeed on a DC 13 Constitution saving throw against this magic or take 10 (3d6) cold damage and then be paralyzed for 1 minute, unless it is immune to cold damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target’s saving throw is successful, or if the effect ends on it, the target is immune to the Chilling Gaze of all Frilitins for 1 hour.

Motivation/Compulsion

Hungy

Usual Tactics

Frilitins are solitary hunters, if two of them happen to be at the same location, they'll fight each other over food.

Frilitin are hulking monstrosities that stalk alpine peaks in a ceaseless hunt for food. Their snow-white fur lets them move like ghosts against the frozen landscape.

Suggested Environments

Frilit


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