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Basilisk CR: 3

Medium to Large monstrosity, unaligned
Armor Class: 15
Hit Points: 8d8 + 16
Speed: 20 Ft , burrow: 10 Ft

STR

16 +3

DEX

8 -1

CON

15 +2

INT

2 -4

WIS

8 -1

CHA

7 -2

Damage Resistances: Slashing
Senses: Darkvision 60 ft. Tremorsense 45 ft. Passive Perception 9
Languages: --
Challenge Rating: 3 ( 700 XP)
Proficiency Bonus: +2

Petrifying Gaze. If a creature starts its turn within 30 feet of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 12 Constitution saving throw if the basilisk isn't incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.   A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the basilisk until the start of its next turn, when it can avert its eyes again.   If it looks at the basilisk in the meantime, it must immediately make the save. If the basilisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage.   Burrow. The Basilisk may burrow underground, reducing it's movement speed and making itself untargetable. It relies upon tremorsense to keep track of creatures above it. Within 15 ft, a creature may success a DC 14 Perception check to become aware of the Basilisks position and prepare a Dexterity saving throw with advantage to dodge the Basilisk's predictable bite attack.

Usual Tactics

Burrows to hunt and to flee.

A basilisk is a multilegged, reptilian horror whose deadly gaze transforms victims into porous stone. With its strong jaws, the creature consumes this stone, which returns to organic form in its gullet.

Suggested Environments

Stoney undergrounds, mountain sides and dry lands.


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