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Albert Wong

10 Level (0/85000 XP for level-up) Background Frost Elf Race / Species / Heritage Neutral Alignment
Ranger (Monster Reaper)
Level 5
Hit Dice: 5/5
1d10+3 Class 1
Rogue (Assasin)
Level 5
Hit Dice: 5/5
1d8+3 Class 2

STR
9
-1
DEX
20
+5
CON
16
+3
INT
10
+0
WIS
16
+3
CHA
14
+2
120
Hit Points
+5
Initiative (DEX)
16
Armor Class (AC)
+4
Prof. Bonus
30
Speed (walk/run/fly)
17
Passive Perception
Spellcasting ...
+7 Attack mod
WIS Ability
+3 Abi Mod
15 Save DC
+8 Expertise Bonus
+4 Proficiency Bonus
+3 Strength
+9 Dexterity
+3 Constitution
+4 Intelligence
+3 Wisdom
+2 Charisma
saving throws
+13 Acrobatics DEX
+3 Animal Handling WIS
+0 Arcana INT
-1 Athletics STR
+2 Deception CHA
+0 History INT
+7 Insight WIS
+2 Intimidation CHA
+8 Investigation INT
+9 Disguise Kit DEX
+9 Pioniers Kit DEX
skills
+3 Medicine WIS
+0 Nature INT
+11 Perception WIS
+2 Performance CHA
+6 Persuasion CHA
+0 Religion INT
+9 Sleight of Hand DEX
+13 Stealth DEX
+3 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
LongBow +11 DEX 1d8+1d6+5 Piercing
 range (150/600)
Attacks

Spell Book

Keen Senses: You have proficiency in the Perception skill.

Magical Conversion: Any spell can be cast with cold damage instead of whatever it original is (even melee spell attacks)

Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Trance: Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Chilling Grasp: You gain the chill touch cantrip and its range increases to 240ft instead of 120ft

Sneak Attack:3d6
Extra Attack

Favord Enemies: Humaniods/ additional language celestial

Frozen Body: You are resistant to cold damage

Languages: You can speak, read, and write Common and Elvish

Elvin Accuracy

Archery Fighting style

Features & Traits

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Celestial,Sylven,Thieves tounge, Common

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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