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Gome Shade (Wizard) in Dungeons & Dragons 5e

Homebrew

Gome Shade (Wizard) CR: 4

Small undead, chaotic evil
Armor Class: 14 (natural armor)
Hit Points: 58 9d6+27
Speed: 7 sq.

STR

10 +0

DEX

14 +2

CON

16 +3

INT

16 +3

WIS

12 +1

CHA

10 +0

Skills: Arcana +5, Stealth +6
Damage Resistances: Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Poison
Condition Immunities: Exhaustion, Poisoned
Senses: darkvision 12 sq., passive Perception 11
Languages: Ashvattan, Aurelian
Challenge Rating: 4 ( 1100 XP)
Proficiency Bonus: +2

Spellcasting. The Shadowfell Gnome Mage is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It has the following spells prepared:  


Undead Fortitude. If damage reduces the Shadowfell Gnome Mage to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the gnome drops to 1 hit point instead.   Shadow Stealth. While in dim light or darkness, the Shadowfell Gnome Mage can take the Hide action as a bonus action.

Actions

Shadow Bolt. Ranged Spell Attack: +6 to hit, range 12 sq., one target. Hit: 18 ( 4d8 ) necrotic damage.   Necrotic Grasp. Melee Spell Attack: +6 to hit, reach 1 sq., one target. Hit: 13 ( 3d8 ) necrotic damage, and the target must succeed on a DC 13 Constitution saving throw or be paralyzed until the end of its next turn.


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