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Homebrew, Dungeon Dad

Bonesinger CR: 4

Medium undead, chaotic evil
Armor Class: 15 (Natural Armor)
Hit Points: 27 (5d8 + 5)
Speed: 30 ft

STR

10 +0

DEX

14 +2

CON

12 +1

INT

14 +2

WIS

12 +1

CHA

18 +4

Saving Throws: Dexterity +4, Charisma +6
Skills: Performance +6
Damage Resistances: Bludgeoning, Piercing, & Slashing from Nonmagical Attacks
Damage Immunities: Poison
Condition Immunities: Exhaustion, Frightened, Poisoned
Senses: Darkvision 60', Passive Perception 10
Languages: Any languages it knew in life
Challenge Rating: 4 ( 1100 XP)
Proficiency Bonus: +2

Innate Spellcasting. The bonesinger’s innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:

  • At will: Prestidigitation, Unseen Servant
  • 3/day each: Blindness/Deafness, Enthrall, See Invisibility
  • 1/day each: Revivify (only to return an undead creature from destruction), Sleep


Danse Macabre. While a bonesinger plays its instrument of choice, it is constantly surrounded by a 30' aura of barely visible dancing spectral figures. Any living creature that enters the aura or starts its turn there must make a DC 14 Wisdom saving throw. On a failed save, the creature begins dancing with the ghostly figures and spends its action making a performance check. If it rolls a 15 or higher nothing else happens. On a roll of 14 or lower the target takes 18 (4d8) psychic damage. On a successful save nothing happens.

Actions

Multiattack. The bonesinger makes two shortsword attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Bonus Actions

Bonesinger’s Curse. When a creature within 60' makes a saving throw the bonesinger reduces the result by 1d4.


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