Homebrew, Dungeon Dad
Innate Spellcasting. The bonesinger’s innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:
Danse Macabre. While a bonesinger plays its instrument of choice, it is constantly surrounded by a 30' aura of barely visible dancing spectral figures. Any living creature that enters the aura or starts its turn there must make a DC 14 Wisdom saving throw. On a failed save, the creature begins dancing with the ghostly figures and spends its action making a performance check. If it rolls a 15 or higher nothing else happens. On a roll of 14 or lower the target takes 18 (4d8) psychic damage. On a successful save nothing happens.
Multiattack. The bonesinger makes two shortsword attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Bonesinger’s Curse. When a creature within 60' makes a saving throw the bonesinger reduces the result by 1d4.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!