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Swarm of Cats of Ulthar in Dungeons & Dragons 5e

Homebrew

Swarm of Cats of Ulthar CR: 3

Medium swarm of fey, lawful neutral
Armor Class: 13 (Natural Armor)
Hit Points: 27 (6d4)
Speed: 40 ft , climb: 30 ft

STR

9 -1

DEX

15 +2

CON

10 +0

INT

10 +0

WIS

12 +1

CHA

8 -1

Skills: Arcana +4, Perception +3, Religion +4, Stealth +4
Senses: Darkvision 60', Truesight 30', Passive Perception 13
Languages: Understands up to six languages, but only speaks Jellico
Challenge Rating: 3 ( 700 XP)
Proficiency Bonus: +2
The Cats of Ulthar by Jason Thompson

Keen Smell. The swarm has advantage on Wisdom (Perception) checks that rely on smell.

Magic Resistance. The swarm has advantage on saving throws against spells & other magical effects.

Pack Tactics. The swarm has advantage on an attack roll against a creature if at least one of the swarm's allies is within 5' of the creature & the ally isn't incapacitated.

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny cat. The swarm can't regain hit points or gain temporary hit points.

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 29 (6d8 + 2) slashing damage, or (3d8 + 2) slashing damage if the swarm has half of its hit points or fewer.

Bonus Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) piercing damage, or 4 (1d6 + 1) piercing damage if the swarm has half of its hit points or fewer.

Suggested Environments

Any climate, any terrain


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