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Dread Scarecrow in Dungeons & Dragons 5e

Homebrew, Ravenloft: Denizens of Darkness (3.5e)

Dread Scarecrow CR: 2

Medium construct, chaotic evil
Armor Class: 12 (Natural Armor)
Hit Points: 45 (10d8)
Speed: 30 ft

STR

12 +1

DEX

13 +1

CON

11 +0

INT

10 +0

WIS

14 +2

CHA

14 +2

Skills: Perception +4
Damage Vulnerabilities: Fire
Damage Resistances: Lightning: Bludgeoning, Piercing, & Slashing from Nonmagical Attacks
Damage Immunities: Cold, Poison
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Poisoned, Unconscious
Senses: Darkvision 60', Passive Perception 14
Languages: Understands all languages it knew in life, but can't speak
Challenge Rating: 2 ( 450 XP)
Proficiency Bonus: +2

False Appearance. While the dread scarecrow remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow.

Pestilent Curse. When the dread scarecrow hits a creature with a melee weapon attack, it must succeed on a DC 12 Constitution saving throw or be cursed with an odor that attracts stinging insects. At the end of each of the creature's turns, it takes 3 (1d6) piercing damage & has disadvantage on attack rolls & ability checks. The curse ends when the victim dies or with the use of Remove Curse or a similar magical effect.

Actions

Multiattack. If the dread scarecrow takes the attack action, it can make two claws attack or two scythe attacks.

Claws. Melee Weapon Attack: +3 to hit, reach 5', one target. Hit: 6 (2d4 + 1) slashing damage.

Scythe. Melee Weapon Attack: +3 to hit, reach 5', one target. Hit: 6 (1d10 + 1) slashing damage.

Terrifying Glare. The scarecrow targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target must succeed on a DC 12 Wisdom saving throw or be magically frightened until the end of the scarecrow's next turn. The frightened target is paralyzed.

Suggested Environments

Grasslands


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