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Monster Manual (5e)

Ghast CR: 2

Medium undead, chaotic evil
Armor Class: 13
Hit Points: 36 (8d8)
Speed: 30 ft

STR

16 +3

DEX

17 +3

CON

10 +0

INT

11 +0

WIS

10 +0

CHA

8 -1

Damage Resistances: Necrotic
Damage Immunities: Poison
Condition Immunities: Charmed, Exhaustion, Poisoned
Senses: Darkvision 60', Passive Perception 10
Languages: Common
Challenge Rating: 2 ( 450 XP)
Proficiency Bonus: +2

Stench. Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.

Turn Defiance. The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Suggested Environments

Swamp, Underdark, Urban


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