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Swarm of Spiders (Flee, Mortals!) in Dungeons & Dragons 5e

Flee, Mortals! (5e)

Swarm of Spiders (Flee, Mortals!) CR: 1/2

Medium swarm of tiny beasts, unaligned
Armor Class: 12
Hit Points: 18 (4d8)
Speed: 20 ft , climb: 20 ft

STR

3 -4

DEX

14 +2

CON

10 +0

INT

2 -4

WIS

9 -1

CHA

2 -4

Damage Resistances: Bludgeoning, Piercing, & Slashing
Condition Immunities: Charmed, Dazed, Flanked, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses: Blindsight 10', Darkvision 30', Passive Perception 9
Languages: -
Challenge Rating: 1/2 ( 100 XP)
Proficiency Bonus: +2

Spider Climb. The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny spider. The swarm can't regain hit points or gain temporary hit points.

Web Walker. The swarm ignores movement restrictions caused by webbing.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm's space. Hit: 5 (2d4) piercing damage plus 4 (1d8) poison damage, or 2 (1d4) piercing damage plus 3 (1d6) poison damage if the swarm has half their hit points or fewer.

Too Many Legs. The swarm mobs a creature in their space and attaches to them. When the swarm takes damage other than psychic damage, the attached creature also takes half as much damage. The attached creature has disadvantage on attacks against creatures other than the swarm, and attacks against the attached creature have advantage.

While attached, the swarm can't attack another target. The attached creature or another creature who can reach them can shake off the swarm and detach them as an action. The swarm can detach by spending 5 feet of their movement.

Suggested Environments

Desert, Forest, Grassland, Hill, Swamp, Underdark, Urban


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