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Star Spawn Aberrant Spirit (Summon Aberration) in Dungeons & Dragons 5e

Star Spawn Aberrant Spirit (Summon Aberration)

Medium aberration,
Armor Class: 11 + the level of the spell (natural armor)
Hit Points: 40 + 10 for each spell level above 4th
Speed: 30 ft

STR

16 +3

DEX

10 +0

CON

15 +2

INT

16 +3

WIS

10 +0

CHA

6 -2

Damage Immunities: Psychic
Senses: Darkvision 60 ft., Passive Perception 10
Languages: Deep Speech, understands the languages you speak
Proficiency Bonus: Equals your bonus

Whispering Aura (Star Spawn Only). At the start of each of the aberration’s turns, each creature within 5 feet of the aberration must succeed on a Wisdom saving throw against your spell save DC or take 2d6 psychic damage, provided that the aberration isn’t incapacitated.

Actions

Multiattack. The aberration makes a number of attacks equal to half this spell’s level (rounded down).   Psychic Slam (Star Spawn Only). Melee Spell Attack: your spell attack modifier to hit, reach 5 ft., one creature. Hit: 1d8 + 3 + the spell’s level psychic damage


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