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Skeletal Juggernaut in Dungeons & Dragons 5e

Ghosts of Saltmarsh (5e)

Skeletal Juggernaut CR: 5

Medium undead, lawful evil
Armor Class: 13 (Armor Scraps)
Hit Points: 142 (19d10 + 38)
Speed: 30 ft

STR

16 +3

DEX

14 +2

CON

15 +2

INT

6 -2

WIS

8 -1

CHA

5 -3

Damage Vulnerabilities: Bludgeoning
Damage Immunities: Poison
Condition Immunities: Exhaustion, Poisoned
Senses: Darkvision 60', Passive Perception 9
Languages: -
Challenge Rating: 5 ( 1800 XP)
Proficiency Bonus: +3

Disassemble. If the juggernaut is reduced to 0 hit points, twelve skeletons rise from its remains.

Falling Apart. If the juggernaut does not have all of its hit points at the start of its turn, it loses 10 hit points.

Actions

Multiattack. The juggernaut makes two claws attacks.

Claws. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

Avalanche of Bones (Recharge 5–6). The juggernaut collapses into a large heap before quickly reforming. Each creature within 10 feet of the juggernaut must make a DC 14 Dexterity saving throw, taking 18 (4d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw is also knocked prone.

As seen lumbering across the beaches in Isle of the Abbey, a skeletal juggernaut is an oversized, bipedal assembly of bones that loses a portion of its mass with each step. These skeletal guardians hold together for only a short time before disassembling into a gang of individual undead.

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