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Lost Empires of Faerûn (3.5e)

Werecrocodile CR: 3

Medium humanoid (human, shapechanger), neutral evil
Armor Class: 11 (13 (Natural Armor) in Hybrid or Crocodile form)
Hit Points: 49 (9d8 + 9)
Speed: 30 ft , swim: 30 (in hybrid or crocodile form) ft

STR

19 +4

DEX

13 +1

CON

18 +4

INT

10 +0

WIS

11 +0

CHA

8 -1

Skills: Athletics +6, Perception +2, Stealth +3
Damage Immunities: Bludgeoning, Piercing, & Slashing from Nonmagical Attacks that aren't Silvered
Senses: Darkvision 30', Passive Perception 12
Languages: Common (can't speak in crocodile form)
Challenge Rating: 3 ( 700 XP)
Proficiency Bonus: +2

Shapechanger. The werecrocodile can use its action to polymorph into a crocodile-humanoid hybrid or into a crocodile, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Hold Breath. The werecrocodile can hold its breath for 15 minutes.

Actions

Multiattack. The werecrocodile makes two attacks, only one of which can be a bite.

Bite (Hybrid or Crocodile Form Only). Melee Weapon Attack: +6 to hit, reach 5', one target. Hit: 9 (1d10 + 4) piercing damage, & the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, & the werecrocodile can't bite another target

Tail (Hybrid or Crocodile Form Only). Melee Weapon Attack: +6 to hit, reach 5', one target not grappled by the werecrocodile. Hit: 8 (1d8 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Warpick (Humanoid or Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5', one target. Hit: 8 (1d8 + 4) piercing damage.

Suggested Environments

Coastal, Forest, Swamp


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