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Homebrew, Ravenloft: Denizens of Darkness (3.5e)

Werejackal CR: 1

Medium humanoid (human, shapechanger), lawful evil
Armor Class: 13 (14 Natural Armor)
Hit Points: 26 (4d8 + 8)
Speed: 30 (40 in hybrid or jackal form) ft

STR

13 +1

DEX

17 +3

CON

15 +2

INT

10 +0

WIS

12 +1

CHA

10 +0

Skills: Perception +3
Damage Immunities: Bludgeoning, Piercing, & Slashing from Nonmagical Attacks that aren't made of Bronze
Senses: Passive Perception 13
Languages: Common (can't speak in jackal form)
Challenge Rating: 1 ( 200 XP)
Proficiency Bonus: +2

Shapechanger. The werejackal can use its action to polymorph into a jackal-humanoid hybrid or into a jackal, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Hearing & Smell. The werejackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite (Jackal or Hybrid Form Only). Melee Weapon Attack: +5 to hit, 5' reach, one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werejackal lycanthropy.

Claws (Jackal or Hybrid Form Only. Melee Weapon Attack: +5 to hit, 5' reach, one target. Hit: 6 (1d6 + 3) slashing damage.

Khopesh (Humanoid or Hybrid Form Only). Melee Weapon Attack: +5 to hit, 5' reach, one target. Hit: 6 (1d6 + 3) slashing damage.

Shortbow (Humanoid or Hybrid Form Only). Ranged Weapon Attack: +5 to hit, range 80'/320', one target. Hit: 6 (1d6 + 3) piercing damage.

Suggested Environments

Desert, Grasslands


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