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Vine Blight

Medium plant, neutral evil
Armor Class 12 (Natural Armor)
Hit Points 26 4d8+8
Speed 10ft

STR
15 +2
DEX
8 -1
CON
14 +2
INT
5 -3
WIS
10 0
CHA
3 -4

Skills Stealth +1
Condition Immunities Blinded, Deafened
Senses Blindsight 60ft (blind beyond this radius), Passive Perception 10
Languages Common
Challenge 1/2 (100 XP)


False Appearance While the blight remains motionless, it is indistinguishable from a tangle of vines.


Actions

Constrict Melee Weapon Attack: +4 to hit, reach 10ft, one target. Hit: 9 2d6+2 bludgeoning damage, and a Large or smaller target is grappled (escape DC 12) . Until this grapple ends, the target is restrained, and the blight can't constrict another target.   Entangling Plants (Recharge 5-6 ) Grasping roots and vines sprout in a 15-foot radius centered on the blight, withering away after 1 minute. For the duration, that area is difficult terrain for non plant creatures. In addition, each creature of the blight's choice in that area when the plants appear must succeed on a DC 12 Strength saving throw or become restrained. A creature can use its action to make a DC 12 Strength check, freeing itself or another entangled creature within reach on a success.


 

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