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Ghoul (Create Undead) in Dungeons & Dragons 5e

Ghoul (Create Undead)

Small to Medium undead,
Armor Class: 12 (natural armor)
Hit Points: 22
Speed: 30 ft

STR

13 +1

DEX

15 +2

CON

10 +0

INT

7 -2

WIS

10 +0

CHA

6 -2

Damage Immunities: Poison
Condition Immunities: Charmed, Exhaustion, Poisoned
Senses: Darkvision 60 ft., Passive Perception 10
Languages: Speaks the languages it knew in life
Proficiency Bonus: Equals your bonus

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2d6 + 2 piercing damage.   Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2d4 + 2 slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


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