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Homebrew, Ravenloft: Denizens of Darkness (3.5e)

Wereleopard CR: 3

Medium humanoid (human, shapechanger), lawful evil
Armor Class: 14 (15 (Natural Armor) in hybrid or leopard form)
Hit Points: 39 (6d8 + 12)
Speed: 30 (40 in hybrid or leopard form) ft , climb: 20 in hybrid or leopard form ft

STR

17 +3

DEX

19 +4

CON

15 +2

INT

10 +0

WIS

12 +1

CHA

10 +0

Skills: Perception +3, Stealth +8
Damage Immunities: Bludgeoning, Piercing, & Slashing from Nonmagical Attacks that aren't Silvered
Senses: Darkvision 60' & Passive Perception 13
Languages: Common (can't speak in leopard form)
Challenge Rating: 3 ( 700 XP)
Proficiency Bonus: +2

Shapechanger. The wereleopard can use its action to polymorph into a leopard-humanoid hybrid or into a leopard, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Electrophobia. If the wereleopard takes lightning damage or sees a creature within 60' of it take lightning damage, it must succeed on a DC 13 Wisdom saving throw or become frightened of the apparent source of the damage for 1 minute. The wereleopard can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Hobble (Hybrid or Leopard Form Only). When the wereleopard scores a critical with a melee weapon attack, the target's speed is reduced by half. The movement penalty remains until the target is successfully treated with a DC 15 Wisdom (Medicine) skill check or any form of magical healing that restores at least 1 hit point.

Keen Smell. The wereleopard has advantage on Wisdom (Perception) checks that rely on smell.

Pounce (Hybrid or Leopard Form Only). If the wereleopard moves at least 20' straight toward a creature & then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the wereleopard can make one bite attack against it as a bonus action.

Actions

Multiattack. When the wereleopard takes the attack action it can make two attacks, but only one can be a Bite attack.

Bite (Hybrid or Leopard Form Only). Melee Weapon Attack: +5 to hit, 5' reach, one target. Hit: 6 (1d6 + 3) piercing damage. The target must make a DC 12 Constitution saving throw or be inflicted with the curse of wereleopard lycanthropy.

Claws (Hybrid or Leopard Form Only). Melee Weapon Attack: +6 to hit, 5' reach, one target. Hit: 11 (2d6 + 4) slashing damage.

Spear (Humanoid or Hybrid Form Only). Ranged or Melee Weapon Attack: +5 to hit, 5' reach or 20'/60' thrown, one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if using two hands.

Shortbow (Humanoid or Hybrid Form Only). Ranged Weapon Attack: +6 to hit, range 80'/320', one target. Hit: 7 (1d6 + 4) piercing damage.

Suggested Environments

Forest, Grasslands, Hills


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