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Devilish Fiend Spirit (Summon Fiend) in Dungeons & Dragons 5e

Devilish Fiend Spirit (Summon Fiend)

Large fiend,
Armor Class: 12 + the level of the spell (natural armor)
Hit Points: 40 + 15 for each spell level above 6th
Speed: 40 ft , fly: 60 ft

STR

13 +1

DEX

16 +3

CON

15 +2

INT

10 +0

WIS

10 +0

CHA

16 +3

Damage Resistances: Fire
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Darkvision 60 ft., Passive Perception 10
Languages: Abyssal, Infernal, telepathy 60 ft.
Proficiency Bonus: Equals your bonus

Magic Resistance. The fiend has advantage on saving throws against spells and other magical effects.   Devil’s Sight (Devil Only). Magical darkness doesn’t impede the fiend’s darkvision.

Actions

Multiattack. The fiend makes a number of attacks equal to half this spell’s level (rounded down).   Hurl Flame (Devil Only). Ranged Spell Attack: your spell attack modifier to hit, range 150 ft., one target. Hit: 2d6 + 3 + the spell’s level fire damage. If the target is a flammable object that isn’t being worn or carried, it also catches fire.


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