| Use (1d20+Strength Modifier) if you are crafting the processed materiel from raw materials, or if you are recycling the material. Use (1d20+Intelligence Modifier) if you are using the reclamation method of retrieving the material. | |
| Note: Only your Strength Modifier is added, as this is your power that you are using to help "Empower" the processed trade good. | |
| A natural 20 will always guarantee a successful result, and will grant double the empowerment effect. | |
| 1-12 | The infusion did not take. The processed materials remain ordinary. (Rolling a natural 1 will always result in this effect.) |
| 13-20 | Your control over the materials has empowered them! All the material you are processing has an additional effect, determined by the Infusion Empowerment Table. |
| 21-27 | Your spirit and the heart of the forge combine; power floods into the processed materials! All the material you are processing has 2 additional effects, determined by the Infusion Empowerment Table. Roll 2 times on this table and add the 2 effects to your processed material. |
| 28+ | A miracle has occurred! All the material you are processing has 3 additional effects, determined by the Infusion Empowerment Table. Roll 3 times on this table and add the 3 effects to your processed material. |
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!