Spellcasting: Queen Meredith is a 15th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 22, +14 to hit with spell attacks). She has the following cleric spells prepared:
Undead Fortitude: If damage reduces Queen Meredith to 0 hit points, she must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, Queen Meredith drops to 1 hit point instead.
Divine Resistance: Queen Meredith has advantage on saving throws against spells and other magical effects.
Healing Aura: At the start of each of her turns, Queen Meredith and all undead allies within 30 feet regain 10 hit points.
Multiattack: Queen Meredith makes two attacks with her Mace of Mercy or casts a cantrip and makes one weapon attack.
Mace of Mercy: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Channel Divinity (2/Day): Queen Meredith can use her Channel Divinity to fuel one of these magical effects:
Divine Shield (3/Day): When Queen Meredith or an ally within 30 feet of her would take damage, she can use her reaction to reduce the damage by 20 (2d10 + 10).
Warding Flare: When a creature within 30 feet of Queen Meredith that she can see attacks her, she can use her reaction to impose disadvantage on the attack roll, causing a flare of radiant light. An attacker that can’t be blinded is immune to this feature.
Healing Word (Bonus Action, 3/Day): Queen Meredith can use a bonus action to cast Healing Word as a 3rd-level spell, healing 3d4 + 7 hit points.
Queen Meredith can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. Queen Meredith regains spent legendary actions at the start of her turn.
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