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Summon Monster IX in Dungeons & Dragons 3.5

Summon Monster IX - Conjuration (Summoning)
LevelChaos 9, Clr 9, Evil 9, Good 9, Law 9, Sor/Wiz 9
Components V S F
XP Cost
Casting Time1 round
RangeClose (25 ft. + 5 ft./2 levels)
TargetOne summoned creature
Duration1 round/level (D)
Saving ThrowNone
Spell ResistanceNo
Description
This spell summons an extraplanar creature (typically an outsider, elemental, or magical beast native to another plane). It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions.

A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them.

When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.
Arcane Focus

A tiny bag and a small (not necessarily lit) candle.

Monster Alignment
Couatl LG
Leonal (guardinal) NG
Celestial roc CG
Elemental, elder (any) N
Devil, barbed LE
Fiendish dire shark1 NE
Fiendish monstrous scorpion, Gargantuan NE
Night hag NE
Bebilith (demon) CE
Fiendish monstrous spider, Colossal CE
Hezrou (demon) CE

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