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Giant Dire Duck in Dungeons & Dragons 5e

Giant Dire Duck CR: 1

Large beasts, chaotic good
Armor Class: 14
Hit Points: 2d8+28
Speed: 30 m , swim: 20 m , climb: 5 m

STR

14 +2

DEX

14 +2

CON

14 +2

INT

10 +0

WIS

6 -2

CHA

10 +0

Damage Vulnerabilities: Fire
Senses: While they dont have nightvision there big eyes makes it possible to spot dangour from a mile away.
Languages: Quakisch, Common
Challenge Rating: 1

1/day: Wind Attack
3d8
The giant dire duck can focus their inherint magic and flap their wings to create an strong wind pressure and attack their enemies when they feel threatend.

3/day: Sprint
The giant dire duck can go into an extreme fast sprint for the next 5m when they are in dangour and can double there movement speed. When used 3 times a day, the giant dire duck gets 1 Exhaustion.

Actions

Bite Attack
1d8+4
Run Down
1d4+4
The Target has to make an constitution saving throw or is being knocked prone.

An ginormous strong duck, often used to pull wagons.
These ducks are magical, can talk in the common language and have an human intelligence, which makes it impossible to tame them like normal animals.
Most often, they help carry your stuff for getting nice food or are being raised by some people and kept as friends.
These animals are liked by many people in Eldoran, most often farmers or traveling merchants for their loyalty and good nature.

Suggested Environments

The Giant Dire Ducks live in most green environments and can often be seen in herds.


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