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Semble

11 Level (0/100000 XP for level-up) Background Variant Human Race / Species / Heritage Alignment
Fellbreaker Soulbound
Level 11
Hit Dice: 11/11
1d8+3 Class 1

STR
6
-2
DEX
17
+3
CON
17
+3
INT
12
+1
WIS
12
+1
CHA
10
+0
115
Hit Points
+3
Initiative (DEX)
16
Armor Class (AC)
+4
Prof. Bonus
30/60
Speed (walk/run/fly)
11
Passive Perception
20 / 20
Essence Points
/
Extra Attack
2 / 2
Bloodletting
+8 Expertise Bonus
+4 Proficiency Bonus
-2 Strength
+7 Dexterity
+7 Constitution
+5 Intelligence
+5 Wisdom
+0 Charisma
saving throws
+3 Acrobatics DEX
+1 Animal Handling WIS
+1 Arcana INT
-2 Athletics STR
+4 Deception CHA
+1 History INT
+1 Insight WIS
+0 Intimidation CHA
+9 Investigation INT
skills
+1 Medicine WIS
+1 Nature INT
+1 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+5 Religion INT
+7 Sleight of Hand DEX
+3 Stealth DEX
+5 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Fell Sword +10 DEX 1d12+1d6(2d12+1d6)+3 slashing
 Versatile, bound, reach property 10ft range
Arcane Arquebus +3 DEX 2d8+1d4+3 magical piercing
 Ranged, 20/60ft. At level 11, you can now fire three times in quick succession when using the Attack action. For each hit, the next shot adds another 2d6 to damage. You can use this ability a number of times equal to your proficiency bonus.
Deft Prowess +3 DEX
 As a free action in initiative, you may spend one essence point to gain an extra bonus action or reaction this turn. At level one this can only be used once per round of initiative. At level 10, this ability can be used twice per round of initiative.
Precision of the Soul +3 DEX
 When you may an attack roll against an enemy, you may spend two essence points to mark them with your strike. The attack you are making now has advantage, as well as the next attack from any source against that enemy.
Vicious Strike +3 DEX
 Vicious Strike: When you hit an enemy with a weapon attack, you may spend two essence points and add 2d12 to the damage. The next two attacks against you have advantage.
Reactive Duelist -2 STR
 At second level, you gain the ability to aid allies in combat with lightning speed. When an ally is hit by an enemy attack, you can use your reaction to make a ranged weapon attack with your arquebus at the attacking enemy. When you do so, you may burn an essence point to immediately recharge your arquebus after firing, and the enemy has disadvantage on its next attack.
Imbued with Terror +3 DEX
 Whenever you spend an essence point as part of an attack, the target of the attack must succeed a Wisdom saving throw (DC 8+your proficiency bonus + your Constitution modifier) or take an additional 1d8 psychic damage.
Pestilent Fury -2 STR
 Spend an amount of essence points up to a maximum of 5. You can make a melee weapon attack with your fell sword on an amount of enemies equal to the amount of essence points spent. Roll to hit each enemy and for each hit count that attack as a critical. You lose half of your HP maximum and skip your next turn. No other essence abilities can be used in conjunction with this ability in the same turn.
Left Gauntlet of the Fell Blade -2 STR
 +1 to AC; You may spend 4 essence points and cast the "shield" spell as a reaction
Slasher Feat -2 STR
 Dex is increased by 1; Once per turn when you hit a creature with an attack that deals slashing damage, you can reduce the speed of the target by 10 feet until the start of your next turn. When you score a critical hit that deals slashing damage to a creature, you grievously wound it. Until the start of your next turn, the target has disadvantage on all attack rolls.
Attacks
Helm of Grimoire
Leather Armor
9 X Bullets of "CONJURE VOLLEY" spell - however many used so far
Backpack
Mess Kit
Tinderbox
Bedroll
9 X Torches
10 X Rations
Waterskin
50 ft of Rope
Shovel
Spices
Portrait of Arava

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
PROFICIENCIES:
Light armor
Bound weapon
Ranged firearms
LANGUAGES:
Primordial
Elven
Common

BLOODLETTING:Use your action to make a weapon attack on yourself, you take full damage rolled of 2d12+1d6+attack mod. All damage you deal on your next turn is doubled.

TOUGH FEAT

Languages & Proficiencies
Background: HAUNTED ONE

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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