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Elliot "Elli" Fapplestamp Mushrinkle

6 Level (0/23000 XP for level-up) Fungi Farmer! Background Gnome (svirfneblin) Race / Species / Heritage Chaotic Good Alignment
Barbarian
Level 6
Hit Dice: 6/6
1d12+3 Class 1

STR
18
+4
DEX
14
+2
CON
16
+3
INT
14
+2
WIS
9
-1
CHA
13
+1
70
Hit Points
+2
Initiative (DEX)
16
Armor Class (AC)
+3
Prof. Bonus
35
Speed (walk/run/fly)
9
Passive Perception
4 / 4
Rage
+6 Expertise Bonus
+3 Proficiency Bonus
+7 Strength
+2 Dexterity
+6 Constitution
+2 Intelligence
-1 Wisdom
+1 Charisma
saving throws
+2 Acrobatics DEX
+5 Animal Handling WIS
+2 Arcana INT
+10 Athletics STR
+1 Deception CHA
+2 History INT
-1 Insight WIS
+1 Intimidation CHA
+2 Investigation INT
skills
-1 Medicine WIS
+2 Nature INT
+5 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
+2 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+5 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Greataxe +7 STR 1d12+4 slashing
 Heavy, two-handed
Handaxe +5 DEX 1d6+2 slashing
 Light, thrown (range 20/60)
Javelin +7 STR 1d6+4 piercing
 Thrown (range 30/120)
Attacks
Gnome Cunning: You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Superior Darkvision: Accustomed to the depths of the Underdark, your have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Stone camoflauge: You have advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Rustic Hospitality: Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
Rage: In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren't wearing heavy armor:
• You have advantage on Strength checks and Strength saving throws.
• When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases as you level.
• You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can't cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. Once you have raged the maximum number of times for your barbarian level, you must finish a long rest before you can rage again. You may rage 2 times at 1st level, 3 at 3rd, 4 at 6th, 5 at 12th, and 6 at 17th.
Unarmored Defense: While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
Danger Sense: At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.
Reckless Attack: Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
Extra Attack: Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Fast Movement: Starting at 5th level, your speed increases by 10 feet while you aren't wearing heavy armor.

Features & Traits
A shovel
An iron pot
A set of common clothes
Weaver's tools
Explorer's pack: backpack, bedroll, mess kit, tinder box, 10 torches, 10 days rations, waterskin, 50 ft hempen rope

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 10, Platinum: 0 Money
Languages: Common, Undercommon, Gnomish
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: Land vehicles, weaver's tools

Languages & Proficiencies
I have resistance to fire damage while wearing my dragon scale armor.
Signet Spells: Shield, Wall of Force, Wall of Stone, Wall of Thorns, Antilife Shell, Armor of Agathys, Blade Ward, Globe of Invulnerability, Leomund's Tiny Hut, Mordenkainen's Private Sanctum, Otiluk's Resiliant Sphere

Notes
For some barbarians, rage is a means to an end— that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker’s rage, you thrill in the chaos of battle, heedless of your own health or well-being.

Frenzy: Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion (as described in Conditions).

Mindless Rage: Beginning at 6th level, you can’t be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.

Path of the Beserker Features


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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