+10 | Expertise Bonus | |
+5 | Proficiency Bonus |
+12 | Strength | |
+2 | Dexterity | |
+9 | Constitution | |
+8 | Intelligence | |
+6 | Wisdom | |
+0 | Charisma |
+1 | Acrobatics | DEX | |
+3 | Animal Handling | WIS | |
+4 | Arcana | INT | |
+9 | Athletics | STR | |
+5 | Deception | CHA | |
+9 | History | INT | |
+3 | Insight | WIS | |
+0 | Intimidation | CHA | |
+4 | Investigation | INT |
+3 | Medicine | WIS | |
+4 | Nature | INT | |
+13 | Perception | WIS | |
+0 | Performance | CHA | |
+0 | Persuasion | CHA | |
+4 | Religion | INT | |
+1 | Sleight of Hand | DEX | |
+1 | Stealth | DEX | |
+3 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Plutonium Mecurite Steam Gauntlets | +14 | STR | 6d8+4 | Bludgeoning | |
Can overheat (extended use for using twice in a row and so on). roll d20+8 to hit | |||||
Molten Nail Gun | +11 | STR | 6d8+4 | Piercing | |
Range: 10-80 feet. 6d8+8.. d20+5 to hit. MACH 3 AMMO, bypass piercing resistance | |||||
Laser Palm Gauntlets | +11 | DEX | 4d20+1 | Fire | |
Range: 10-50 feet. d20+5+1 to hit... 4d20 fire damage | |||||
Total Shutdown | +9 | STR | 3d20+100+4 | Lightning | |
to hit roll d20+9 BATTERY: Battery has maximum capacity of 3 charges, each charge takes a day to recharge. This can be quickened if connected to a power station/conductor. TOTAL SHUTDOWN: Releases a powerful electric discharge in an AOE circular shape with a radius in all directions of 100 feet. All creatures within that range must make a constitution saving throw. A pass takes half damage, a fail takes full damage. TACTICAL FEATURES: All mechanical/robotic weapons or machines of any kind shut down immediately when within radius, completely frying their circuit board. Only mechanical units with inhibitors can brace the shutdown. Similarly, inhibitors can be crafted so that allies are less impacted by the discharge as well. | |||||
Charge Beam | +1 | DEX | 3d20+50+1 | Lightning | |
Range: 10-2000 feet. Costs 1 level of battery (as opposed to 3 from Total Shutdown) - the user guides a strong electrical force through a gauntlet, firing it at a single target. 1d20+dex to hit. On a hit, the target will be paralyzed until they're able to break free. This ability does 3d20+50 lightning damage | |||||
CARBON FIBER SHIELD | +4 | STR | |||
Compartments on the battery pack open, allowing a carbon fiber shield to expand, protecting Soot and 1 ally of choice for up to 200 HP. | |||||
Engineer’s Toolkit | +4 | STR | |||
will expand your options of tools to carry should you need it in narrative, and will allow you to roll for Craftsmanship, with a +7 modifier |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.