Remove these ads. Join the Worldbuilders Guild

Soot

15 Level (0/195000 XP for level-up) Engineer from the Slums of Kusmil Background Mutant Race / Species / Heritage Chaotic Good Alignment
Fighter
Level 15
Hit Dice: 15/15
1d10+2 Class 1

STR
18
+4
DEX
12
+1
CON
14
+2
INT
18
+4
WIS
16
+3
CHA
10
+0
209
Hit Points
+2
Initiative (DEX)
19
Armor Class (AC)
+5
Prof. Bonus
50
Speed (walk/run/fly)
18
Passive Perception
+10 Expertise Bonus
+5 Proficiency Bonus
+12 Strength
+2 Dexterity
+9 Constitution
+8 Intelligence
+6 Wisdom
+0 Charisma
saving throws
+1 Acrobatics DEX
+3 Animal Handling WIS
+4 Arcana INT
+9 Athletics STR
+5 Deception CHA
+9 History INT
+3 Insight WIS
+0 Intimidation CHA
+4 Investigation INT
skills
+3 Medicine WIS
+4 Nature INT
+13 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+4 Religion INT
+1 Sleight of Hand DEX
+1 Stealth DEX
+3 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Plutonium Mecurite Steam Gauntlets +14 STR 6d8+4 Bludgeoning
 Can overheat (extended use for using twice in a row and so on). roll d20+8 to hit
Molten Nail Gun +11 STR 6d8+4 Piercing
 Range: 10-80 feet. 6d8+8.. d20+5 to hit. MACH 3 AMMO, bypass piercing resistance
Laser Palm Gauntlets +11 DEX 4d20+1 Fire
 Range: 10-50 feet. d20+5+1 to hit... 4d20 fire damage
Total Shutdown +9 STR 3d20+100+4 Lightning
  to hit roll d20+9 BATTERY: Battery has maximum capacity of 3 charges, each charge takes a day to recharge. This can be quickened if connected to a power station/conductor. TOTAL SHUTDOWN: Releases a powerful electric discharge in an AOE circular shape with a radius in all directions of 100 feet. All creatures within that range must make a constitution saving throw. A pass takes half damage, a fail takes full damage. TACTICAL FEATURES: All mechanical/robotic weapons or machines of any kind shut down immediately when within radius, completely frying their circuit board. Only mechanical units with inhibitors can brace the shutdown. Similarly, inhibitors can be crafted so that allies are less impacted by the discharge as well.
Charge Beam +1 DEX 3d20+50+1 Lightning
 Range: 10-2000 feet. Costs 1 level of battery (as opposed to 3 from Total Shutdown) - the user guides a strong electrical force through a gauntlet, firing it at a single target. 1d20+dex to hit. On a hit, the target will be paralyzed until they're able to break free. This ability does 3d20+50 lightning damage
CARBON FIBER SHIELD +4 STR
 Compartments on the battery pack open, allowing a carbon fiber shield to expand, protecting Soot and 1 ally of choice for up to 200 HP.
Engineer’s Toolkit +4 STR
 will expand your options of tools to carry should you need it in narrative, and will allow you to roll for Craftsmanship, with a +7 modifier
Attacks
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier.

Defense
While you are wearing armor, you gain a +1 bonus to AC.

Second Wind

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.


Improved Critical
Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.




Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

Remarkable Athelete
Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus. In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.

Indomitable
Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest. You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.

Additional Fighting Style
At 10th level, you can choose a second option from the Fighting Style class feature.

Grappler
Hold your own in close-quarters grappling. Use athletics check

Tough
Extra 2 HP you level up

Crusher
Increase your Strength or Constitution by 1, to a maximum of 20.
Once per turn, when you hit a creature with an attack that deals bludgeoning damage, you can move it 5 feet to an unoccupied space, provided the target is no more than one size larger than you.
When you score a critical hit that deals bludgeoning damage to a creature, attack rolls against that creature are made with advantage until the start of your next turn.

Superior Critical
Starting at 15th level, your weapon attacks score a critical hit on a roll of 18–20.



Features & Traits
1 Smoke Grenades/Bombs
A shred of Plutonioum Mercurite
Blueprints from Diesel
Bobo's Hands
Broken down Mecurite
Copy of 12 Technical Documents of Kusmil Mission Mission for Soot, Felix, and Naalin
Revolver (Burnt with no ammo)
Rune with Teleport
Shield (+2 AC)
Soot's Broken Gauntlet (Crushed by Fort Millenium's Doors)
Used Syringe of Ork Steroid Electricity

Respirator
Two Charred Arms of Soot
Visage Ballistic Armor (+20 health)
Dress disguise
Engineer's Toolkit: will expand tool options to carry and roll a +7 for craftsmanship for narrative purposes!
Soot's Mecha Backpack: Multiple arms, can climb any vertical object/structures, 20 + base movement speed

Wire-Tap: Can attach spyware on individuals with a successful stealth check that monitors their speech. Can be long range and put on people without them knowing

Crystalized Enforced Leather Armor: 12 + dexterity mod for total for enforced leather. Less break prone.
CRYSTALIZED UPGRADE
take 1/3 reduced damage for psychical attacks !

Micro-Beetles: Soot now has access to 3 surveillance robotic beetles that she can control with her gauntlet control panel. These move with a successful intelligence check and can hide with stealth checks.Range is infinite, standard camo is sight range, i can hear from far away

Mini-Jammer: Soot can attach jammers to small tech with a successful craftsmanship check, shutting down the function on a successful attempt. It is Close range

Equipment Copper: 3689, Silver: 0, Electrum: 300, Gold: 0, Platinum: 0 Money
Languages
You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

Languages & Proficiencies
- Energetic
  • Scatterbrained
  • -Terrible listener
  • Confident
  • -Passionate
  • Self centered
  • -Willing

    Personality Traits
    -Knowledge is power
    -Working is the most important thing

    Ideals
    - Easily distracted
    -Full of themselves
    -Susceptible to flattery
  • Interrupter

  • Flaws


    ™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
    To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

    The statblocks of your Weapons, armor and other important/magical equipment

    The statblocks of your class features

    Statblocks for your familiars, mounts etc.

    Statblocks for race/species of the character.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    Sororius.

    Statblock Type

    Character Sheet (latest)

    Link/Embed