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Frizzard Huntsman in Dungeons & Dragons 5e

Frizzard Huntsman

Medium humanoid, any
Armor Class 17
Hit Points 32hp 5d8+10
Speed 30ft

STR
13 +1
DEX
16 +3
CON
14 +2
INT
12 +1
WIS
15 +2
CHA
11 0

Skills Nature +4, Perception +6, Stealth +8, Survival +5
Damage Immunities cold
Senses Passive perception 16
Languages Draconic, Common
Challenge 2

The Frizzard Huntsman's spellcasting ability is Wis (spell save DC 13, +5 to hit with spell attacks).

At will: Frostbite

1/day: Snilloc's Snowball Swarm

2/day: Ice Knife


Hold Breath Frizzard Huntsman can hold your breath for up to 15 minutes at a time. Frigid Blood Frizzard Huntsman are immune to cold damage and cold climate, but have disadvantage against overheating. Bite You have an unarmed attack with 1d6 + Str piercing. Natural Armor Frizzard Huntsman have an AC of 13 + Dex if you are not wearing armor or If your natural AC is higher then your armor's AC, a shield armor is applied normally. Hungry Jaws In battle, Frizzard Huntsman can throw yourself into a vicious feeding frenzy. As a bonus action, they can make a special attack with your bite. If the attack hits, it deals its normal damage and you gain temporary hit points (minimum of 1) equal to your Constitution modifier and they can't use the trait again until you finish your short or long rest. Snow White Skin Frizzard Huntsman has advantage with stealth rolls while in snow.


Actions

Multiattack Frizzard Huntsman makes one melee attack and one bite or two ranged attacks.   Frosty Axe Melee Weapon Attack +6 to hit, reach 5ft., one target. Hit: 6 (1d6 + 3) slashing damage and 1 cold damage   Bite Melee Weapon Attack +4 to hit, reach 5ft., one target. Hit: 4 (1d6 + 1) piercing damage   Icy Bow Ranged Weapon Attack +6 to hit, ranged 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage and 2 cold damage


 

The Frizzard Huntsman is usually the leader of a hunt having a couple of scouts following it.


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