Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web. Web Walker. The spider ignores movement restrictions caused by webbing.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft, one creature. Hit: 3 (1d4+1) piercing damage plus 7 (2d6) poison damage. The target must make a DC 11 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way. Poison Web. Ranged Weapon Attack: +3 to hit, reach 30/60 ft, one target. Hit: 3 (1d6) poison damage. The target must make a Dexterity saving throw DC 11 or be caught in webbing. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free. A creature restrained by the webs can use its action to make a Strength check (DC 11). If it succeeds, it is no longer restrained.
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