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Vampire Fledgling in Dungeons & Dragons 5e

Vampire Fledgling CR: 2

Medium undead, neutral evil
Armor Class: 15 (Vampire Armour)
Hit Points: 30 (4d8+12) 4d8+12
Speed: 30 ft

STR

10 +0

DEX

16 +3

CON

16 +3

INT

10 +0

WIS

14 +2

CHA

16 +3

Saving Throws: Constitution +2, Charisma +5
Skills: Deception +5, Intimidation +5, Perception +4, Stealth +5
Damage Vulnerabilities: Radiance
Condition Immunities: Disease
Senses: darkvision 60 ft, passive Perception 14
Languages: All Languages It Spoke In Life
Challenge Rating: 2
Proficiency Bonus: +2

The Vampire Fledgling is a 2nd-level spellcaster, Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The vampire has the following Sorcerer spells prepared:

Cantrips

Infestation, Chill Touch, Frostbite, Blade Ward, Minor Illusion  

1st-level Spells (4 Spell Slots)

Ray of Sickness, Fog Cloud, Sleep

Actions

Offhand Attack. The vampires claws count as having light and finesse properties, it can make an off hand (+1) second attack when it attacks with its action.   Steel Shortsword. Melee Weapon Attack. +5 to hit, reach 5 ft, one target. Hit:(1d6+4) piercing damage.   Claws. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: (1d4+3) slashing damage.

Bonus Actions

Vampires Bite. As a bonus action, any living creature within 5 feet that is grappled by the vampire, incapacitated, or restrained, takes (1d4) piercing damage plus (1d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. Targets hit with this attack must also succeed on a Constitution saving throw (DC 13) or contract Sanguinare Vampiris.

Harvesting: Vampire Dust

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