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Dwemer Sphere CR: 1

Medium construct, lawful neutral
Armor Class: 17
Hit Points: 32 (5d8+10) 5d8+10
Speed: 30 ft , swim: 0 ft , climb: 0 ft

STR

15 +2

DEX

14 +2

CON

14 +2

INT

6 -2

WIS

10 +0

CHA

7 -2

Damage Vulnerabilities: Lightning
Damage Resistances: Fire, Frost, Piercing, Slashing
Damage Immunities: Poison, psychic
Condition Immunities: Poisoned, frightened, charmed, exhaustion
Senses: darkvision 60ft, passive Perception 10
Languages: Dwemer, but cannot speak
Challenge Rating: 1
Proficiency Bonus: +2

Metal Construct. As a metal construct the Dwemer Sphere does not need to breathe, however it is incapable of swimming.   Sphere. The Dwemer sphere has disadvantage on saving throws against being moved or pushed. It is incapable of jumping or climbing.

Actions

Inbuilt Blade. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 1d8+4 slashing damage.   Inbuilt Crossbow. Ranged Weapon Attack: +5 to hit, range 30/120, one target. Hit: 1d6+3 piercing damage.

Bonus Actions

Retract. The Dwemer Sphere can retract into a perfectly round sphere using its bonus action. When in this shape it's has +3 to AC and +10 ft to its movement speed, however it cannot take attack actions. It can revert to its normal shape using a bonus action on its turn.

Harvesting: Dwarven Oil, Common Soul Gem (Filled)

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