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Bestial Spirit in Dungeons & Dragons 5e

Bestial Spirit

Small beast,
Armor Class: 11 + the level of the spell (natural armor)
Hit Points: 20 (Air only) or 30 (Land and Water only) + 5 for each spell point spent over 2
Speed: 30 ft , fly: (Air only) 60 ft , swim: (Water only) 30 ft , climb: (Land only) 30 ft

STR

18 +4

DEX

11 +0

CON

16 +3

INT

4 -3

WIS

14 +2

CHA

5 -3

Senses: Darkvision 60 ft., Passive Perception 12
Languages: Understands the languages you speak
Proficiency Bonus: Equals your bonus

Flyby (Air Only). The beast doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.   Pack Tactics (Land and Water Only). The beast has advantage on an attack roll against a creature if at least one of the beast’s allies is within 5 feet of the creature and the ally isn’t incapacitated.   Water Breathing (Water Only). The beast can breathe only underwater.

Actions

Multiattack. The beast makes a number of attacks equal to half this spell’s level (rounded down).   Maul. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level piercing damage.


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