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(________) Gargoyle of Manipulation in Dungeons & Dragons 5e

(________) Gargoyle of Manipulation

Small construct, non-sentient
Armor Class: 16 (Natural Armour)
Hit Points: [____] 1 + your Wisdom modifier + 4 times your Shaman level (the Totem has a number of Hit Dice [d6s] equal to your Shaman level)
Speed: , fly: 30 ft , can hover

STR

8 -1

DEX

16 +3

CON

12 +1

INT

0 -5

WIS

0 -5

CHA

0 -5

Saving Throws: Dexterity, Constitution
Damage Vulnerabilities: Lightning / Fire / Cold / Poison
Damage Resistances: Poison / Cold / Fire / Lightning
Condition Immunities: Charmed, Exhaustion
Proficiency Bonus: Equals your bonus

Elemental Attunement. The Gargoyle of Manipulation, at the moment of its creation, takes on one Elemental Attunement, of Poison, Ice, Fire, or Lightning. Based on which form it takes, it gains the following damage affinities:
Earth: Poison resistance, Lightning vulnerability, Posioned Condition Immunity.
Frost: Cold resistance, Fire vulnerability.
Flame: Fire resistance, Cold vulnerability.
Lightning: Lightning resistance, Poison vulnerability.

Aura Relay. Provided one Gargoyle's Aura overlaps at least 5ft2 with another's, the bonded Shaman need only be within the aura of one in order to channel spells through either.

Reactions

Elemental Discharge. The Gargoyle of Manipulation makes a ranged attack roll against a creature within its own Aura of Control. It uses its Bonded Shaman's Spell Attack Modifier for the roll. On a hit, the target suffers 1d4 damage of the Gargoyles current Elementa Attunement and suffers an additonal effect depending on the Elemental Attunement of the Gargoyle:
Earth: The target is Poisoned until the end of its next turn. It must make a Constitution saving throw at the start of its next turn, ending the effect on a success.
Frost: The target's speed is reduced by 10 feet until the end of its next turn.
Flame: The target suffers an additional 2 points of Fire damage at the start of its next turn.
Lightning: The target can't take reactions until the start of its next turn.

Channelled Cantrip. The Gargoyle of Manipulation uses its reaction to channel a Cantrip cast by its bonded Shaman through itself. Cantrips cast in this way are treated as though the caster is half the bonded Shaman's current level, rounded down, for the purposes of damage calculations or for determining the number of attacks made.
i.e. Fire Bolt would deal 1d10 damage up to Level 9, and at Level 10, it would increase to 2d10.

Empowered Channelling. The Gargoyle of Manipulation uses its reaction to channel a Spell cast by its bonded Shaman through itself. If this is used to channel a Cantrip, it does not suffer the aformentioned weakning.

The Gargoyle of Manipulation represents the ever-changing form of the Wilds, an unpredicatable trickster spirit.

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