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Greater Zombie in Dungeons & Dragons 5e

Greater Zombie CR: 5

Medium undead, neutral evil
Armor Class: 15 (Natural Armor)
Hit Points: 97 (13d8+39) 13d8+39
Speed: 30 ft

STR

18 +4

DEX

10 +0

CON

17 +3

INT

4 -3

WIS

6 -2

CHA

6 -2

Saving Throws: Wis +1
Damage Resistances: Cold, Necrotic
Damage Immunities: Poison
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses: darkvision 60ft, passive Perception 8
Languages: Understands the languages of its creator but can't speak
Challenge Rating: 5 ( 1800 XP)
Proficiency Bonus: +3

Undead Nature. The greater zombie doesn’t require air, food, drink, or sleep.   Turn Resistance. The greater zombie has advantage on saving throws against any effect that turns undead.   Undead Fortitude. If damage reduces the greater zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The greater zombie makes two melee attacks.   Empowered Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage and 7 (2d6) necrotic damage.


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