Slam: To hit +4, 1d6+3 bludgeoning, the subject must make a strange saving throw of 14 or have their movement decreased by 15 and not be able to take reactions until the end of their turn. Throw glob: to hit +3 1d4+2.
A human form with ooze pouring out of every open body part. holes start opening in the flesh to let the almost sentient ooze that moves on its own.
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