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Deer CR: -

Medium beast, unaligned
Armor Class: 13
Hit Points: 4 (1d8) 1d8
Speed: 50 ft

STR

11 +0

DEX

16 +3

CON

11 +0

INT

2 -4

WIS

14 +2

CHA

5 -3

Senses: passive Perception 12
Challenge Rating: -
deer.jpg

Keen Smell. The deer has advantage on Wisdom (Perception) checks that rely on smell.   Charge. If the deer moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

Actions

Ram. Melee Weapon Attack: +2 to hit, reach 5 ft, one target. Hit: (1d4) bludgeoning damage.

Bonus Actions

Evasive. Unless it has taken the attack action on it's last turn, the Deer can dodge using it's bonus action.

Harvesting: Small Antlers, Venison, Deer Hide, Petty Soul

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