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Fireball - unknown -
ARCANEOCCULTPRIMALPYROMANCY

Traditions Components
arcane occult primal somatic verbal
Cast Range Target Duration Saving Throw
150 feet a 20 foot radius centered on a point you can see in range. Instant Reflex Save
Description
This is the spell-form. This is the one all pyromancers despise. Not because it is not effective. Not because it is not powerful. But because this bloody thing is literally what far to many common folk and even reasonably well educated individuals expect to be the basic extent of their abilities. It is frustrating, and made even more frustrating by how potent and useful a spell-form it actually is.


Spell-Weave DCs: 18, Tier II: 23, Tier III: 28

Drawing the flow of Doitean into the space between your hands, weaving it together and forcibly compressing it against its will, you form a small glowing orb that frustratingly enough, so many would believe is supposed to be the easiest thing in the world for you. This speck of ruby light manifests into the material realm, pushing against you in the Aether so much that it becomes visible BEFORE you've finished the spell-form's weaving, which should indicate to anyone remotely knowledgeable as to how extremely NOT easy this is to accomplish. Holding it together through your sheer will, you flick this unstable ball of pure fire manna under extreme pressure off in a direction, which it flies in almost to swiftly to be seen by the humanoid eye. When it arrives at the area you were aiming for, you can finally release your hold upon it mentally, which is likely to elicit a moan of relief and pleasure that is not entirely unsimilar to such sounds you may have heard in other places for other contextual reasons in your life. It feels that good to be rid of the thing, even after only those scant few seconds.

When it explodes out into a devastating storm of fire and fury covering a twenty foot radius, all creatures within that area must make a Reflex Save. If they fail, they take 6d6 fire damage and are afflicted with the Ablaze (3) condition. If they critically fail the save, they take double damage and suffer Ablaze (6). Creatures that successfully make the save take half damage and only suffer Ablaze (1). Creatures that critically succeed the save take no damage but are forced to reposition to the nearest available position they can that is outside the are of effect.

Firestorm: If a creature in the AOE is already suffering from the Ablaze condition in any amount, they have Misfortune for the Reflex save against the blast of this spell.

Tier -1: Fail to cast, roll Minor Miscast.
Tier 0: Fail to cast.
Tier II: Deals 8d6 fire damage now, and the blast radius becomes 25 feet.
Tier III: Deals 10d6 fire damage now, and the blast radius becomes 30 feet.

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