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Ghast

Medium undead, chaotic evil
Armor Class 13
Hit Points 36 8d8
Speed 30ft

STR
16 +3
DEX
17 +3
CON
10 0
INT
11 0
WIS
10 0
CHA
8 -1

Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60ft, Passive Perception 10
Languages Common
Challenge 2 (450 XP)


Stench Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.   Turning Defiance The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.


Actions

Bite Melee Weapon Attack: +3 to hit, reach 5ft, one creature. Hit: 12 2d8+3 piercing damage.   Claws Melee Weapon Attack: +5 to hit, reach 5ft, one target. Hit: 10 2d6+3 slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


 

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Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

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