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Dragon CR: 8

Large dragon, chaotic evil
Armor Class: 16 (natural armour)
Hit Points: 210 (20d10+100) 20d10+100
Speed: 40 ft , fly: 80 ft , climb: 40 ft

STR

23 +6

DEX

10 +0

CON

21 +5

INT

14 +2

WIS

11 +0

CHA

19 +4

Saving Throws: Dexterity +4, Constitution +9, Wisdom +4, Charisma +8
Skills: Perception +4, Insight +4
Damage Resistances: Bludgeoning, Piercing and Slashing from non-magical attacks
Damage Immunities: Fire
Condition Immunities: Frightened, charmed, exhaustion, disease
Senses: Blindsight 30 ft., Darkvision 120 ft., Passive Perception 14
Languages: Draconic
Challenge Rating: 8
Proficiency Bonus: +4

Airborne Predator. The dragon can grapple targets smaller than itself with its claws mid flight, it can then use it's bite attack on targets grappled by it mid flight. However doing so ends the grapple.   Dragon Immortality. Unless under the affects of a Dragonrend shout or similar affect. The dragon instantly disappears instead of dying on reaching 0 hit points, being displaced in time for 1d6+1 days before returning to its lair at full hit points.

Actions

Bite (Ground only). Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.   Claw (Flight only). Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.   Fire Breath (Recharge 5–6). The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one.

Harvesting: Dragonscale 1, Dragonbone 1

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