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Bones CR: 1/2

Medium undead, chaotic evil
Armor Class: 15 (Armour Scraps)
Hit Points: 17 (3d8+4) 3d8+4
Speed: 30 ft

STR

10 +0

DEX

14 +2

CON

15 +2

INT

8 -1

WIS

8 -1

CHA

8 -1

Damage Vulnerabilities: Bludgeoning, Radiance
Damage Immunities: Poison
Condition Immunities: Exhaustion, Poisoned
Senses: Darkvision 60 Ft, passive Perception 9
Languages: Common, Ancient Nordic
Challenge Rating: 1/2

Innate Spellcasting. Bone's innate spellcasting ability is Charisma (spell save DC 9). He can innately cast the following spells, requiring no spell slots:


Chattering Bones. Unlike a normal Skeleton, Bones is capable of talking. He is in fact. Seemingly incapable of not talking.   Cursed with Undeath. When bones drops to 0 hit points his spirit departs the skeleton form he is currently inhabiting, if there are any skeletons nearby he will inhabit their forms, gaining their current hit points and equipment but keeping his Intelligence, Wisdom and Chrisma stats, personality, spellcasting and legendary action. If their are no skeletons in the immediate area with 1 or more hit points his spirt will leave the area instead, adrift until he finds another skeleton to inhabit.

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) piercing damage.   Iron Spear. Melee Weapon Attack: +2 to hit, reach 5 ft, thown 20/60, one target. Hit: (1d6) piercing damage, versatile (1d8).

Legendary Actions

Deadpan Humour (1/turn). Bones can cast Vicious Mockery as a legendary action. Only one legendary action option can be used at a time and only at the end of another creature's turn. Bones regains spent legendary actions at the start of his turn.

Harvesting: Bone Meal

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