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Revenant Necromech in Dungeons & Dragons 5e

Revenant Necromech CR: 9

Large robot, neutral evil
Armor Class: 17
Hit Points: 150
Speed: 40 ft , fly: 0 ft , burrow: 0 ft , swim: 0 ft , climb: 0 ft

STR

20 +5

DEX

12 +1

CON

20 +5

INT

10 +0

WIS

10 +0

CHA

10 +0

Saving Throws: STR +9, CON +9, DEX +1, Advantage on Magical, Strength and Constitution saving throws
Skills: Athletics +12 (A), Acrobatics +9, Perception +12
Damage Vulnerabilities: Radiant
Damage Resistances: All damage except spells level 3+, Rare weapons, Force and Electrical
Damage Immunities: Damage threshold 5, Poison, Necrotic, Physic
Condition Immunities: Poisoned, Charmed, Dominated, Confused, Paralysed, Stunned, Incapacitated, Sleep, Frightened
Senses: The suits instruments increase the passive perception of the rider with +7 and grants 60ft Blind Sight and 200ft dark vision. It has 300ft Lifesense and can track any creature it's sworn vengeance on as long as it on the same plane.
Languages: Uses languages from it's humanoid brain
Challenge Rating: 9 ( 5200 XP)
Proficiency Bonus: 4

  • Possession: Its spirit leaves the vessel upon destruction and tries to inhabit the body of the closest creature. WIS Save DC13 to save and the spirit cannot possess anyone in the next 24 hours.

Actions

It makes 2 melee attacks or an acid spray attack.
Arm weapons: Melee:

  • Slam!: 1d20+9 , on hit 1d12+8 bludgeoning damage 2d10 Acid damage. It can choose to add: STR Save DC16 or get pushed 10ft away.
  • Kick: 1d20+9 , on hit 1d8+8 bludgeoning damage, STR Save DC16 or get knocked prone and pushed 10ft away.
  • Acid spray: In a 20ft cone, DEX Save DC14 for half damage. 6d6 Acid damage.

Bonus Actions

  • Vengeful Glare: All that can see the Revenants eyes must make a WIS Save DC15 or be Paralyzed until damaged by the creature or the end of the Revenants next turn. When the Paralysis ends they're frightened of the Revenant and marked for Revenge.
  • Self-destruct Warsuit: on death in a 15ft sphere, DEX Save DC14 on success take only half damage of 6d6 Acid damage.

Reactions

  • Reactive Armor:
    1. 1d8 and reduce this from all damage
    2. Roll Saving Throws with advantage. When you already have advantage reroll one of dice and take the higher result.
    3. Add +2 AC

A steam-powered robot covered in arcane runes with a corpse with strange green flames burning in it's eyes. Standing 3 meters tall and wide it clunks around with suprising speed and dexterity. It has one large metal hand and an acid spray in the other.

 

It uses the brain of the humanoid creature that's been integrated into it. It uses the Intelligence, Wisdom and Charisma of this creature.

 

It's usual tactic is to kick it's target prone then use slam attacks on the prone creature. Will deploy anti-magic when attacked by magic.


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