Remove these ads. Join the Worldbuilders Guild

Homebrew

Evryt Leaf-Fall SV

Medium Centaur, Wandering Healer, Neutral Good

Armor Class 15 (Studded Leather)
Hit Points 56hp(10d8+10) 10d8+10
Speed: 40 ft.

STR

12
( +1 )

DEX

15
( +2 )

CON

13
( +1 )

INT

11
( +0 )

WIS

18
( +4 )

CHA

10
( +0 )

Saving Throws Constitution +6, Wisdom +6
Skills Perception +7, Athletics +3, Insight +7, Medicine +7.
Senses passive Perception 17
Languages Common, Sylvan, Centaur
Challenge Rating 3
Proficiency Bonus +3

Description

Evryt is a Deer Centaur from the north forests. Having traveled for a few years taking care of the downtrodden, She decided to learn more adventuring oriented skills.
She wound up at Andraths hunting lodge and began training.

Ideals

Healing the wounded, Preserving nature, helping in creating peace.

Bonds

to her forest, her herd, and to Andrath her teacher. To the adventuring party who helped her cleanse the forest.

Flaws

Lack of confidence in herself. Trust issues with non forest creatures. Scared of cities.

Suggested Environments

Forest.

Spellcasting. The druid is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). Evryt has the following spells prepared:
Cantrips (at will): Druidcraft, Guidance, Fire Bolt, Frostbite
1st level (4 slots): Detect Magic, Longstrider, Healing Word(ba)
2nd level (3 slots): Lesser Restoration, Gentle Repose, Augury
3rd level (3 slots): Mass Healing Word(ba), Protection from Energy
5th level (2 slot): Mass Cure Wounds

1/day: Mass Cure Wounds through the staff of nature

Actions

Quarterstaff. Melee Weapon Attack: +3 to hit , reach 5 ft., one target. Hit: 4 (1d6 +1) bludgeoning damage, 5 (1d8 +1) bludgeoning damage if wielded with two hands
Verdant Bolt. Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 10 (2d6 +4) acid damage.
Stellar Comet. Ranged Spell Attack: +8 to hit, range 240 ft., one target. Hit: (2d8 +8) radiant damage. This attack ignores half cover and three-quarts cover.
Balm of the Summer Court, Evryt is imbued with the blessings of the Summer Court. She are a font of energy that offers respite from injuries. She has a pool of fey energy represented by 10d6's.
As a bonus action, she can choose one creature she can see within 120 feet of she and spend up to 5d6. Roll the spent dice and add them together. The target regains a number of hit points equal to the total. The target also gains 1 temporary hit point per die spent.
She regain all expended dice when you finish a long rest

Bonus Actions

Summon Comets (3/day): Evryt summons 3 stellar comets to orbit around her. While summoned dim light is shed in a 15 ft. radius. Using Stellar Comet's attack consumes a orbiting comet.


Created by

AedionAshryver.

Statblock Type

NPC Sheet

Link/Embed