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Khinzir, Nature's Fury in Dungeons & Dragons 5e

Homebrew

Khinzir, Nature's Fury

Large to Gargantuan beast,
Armor Class: 15
Hit Points: 150
Speed: 30 ft

STR

20 +5

DEX

10 +0

CON

20 +5

INT

14 +2

WIS

12 +1

CHA

10 +0

Damage Resistances: Fire, Cold, Lightning
Condition Immunities: All
Languages: Understands Common and Orcish

Actions

Cleave - Swipes through enemies with its mighty tusks, dealing 1d20+5 slashing damage. Creatures large or smaller must make a Strength saving throw (DC15) or be tossed 10ft. to the side*. 1d20+5   Stomp - Slams its hoof down upon a foe, crushing it underneath for 1d20+5 bludgeoning damage. Creatures large or smaller must make a Strength saving throw or be knocked prone*. 1d20+5   Charge - All creatures in a 50ft. long (width based on size) line are pushed 10ft. to the side and must pass a Dexterity saving throw (DC15) or take 1d20+5 bludgeoning damage. If huge or gargantuan, creatures more than 5ft. from the edge of the line have disadvantage. 1d20+5   *Creatures 2 sizes smaller roll with disadvantage. If huge or gargantuan, tiny creatures take double damage.

A gargantuan embodiment of nature's raw fury, Khinzir tramples its foes underfoot or swats them out of the way with its mighty tusks as it charges forward. It is said the creature was born from the wrath of Sylvanus during the First Age as destruction and death ran rampant in an attempt to drive back the forces sweeping the lands.

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