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Gothic Archolos

Roderich

Medium humanoid,
Armor Class: 19 (magic ore plate)
Hit Points: 141 ( 12d10+75 )
Speed:

STR

18 +4

DEX

10 +0

CON

16 +3

INT

14 +2

WIS

16 +3

CHA

8 -1

Saving Throws: Str +9, Con+8
Skills: Athletics +9, Insight +8
Languages: Common, Luthetian
Proficiency Bonus: 5

Studied attacks When Roderich misses an attack, he has Advantage on the next attack against that creature.
Action Surge Roderich can use Action Surge once per Short Rest.
Second wind Roderich can heal 1d10+13 for 4x per Short Rest as a Bonus Action.
Indomitable Roderich can reroll a failed Saving Throw twice per Long Rest and add +13 to the roll.
Great Weapon Fighting 1 or 2s on the damage die should be treated as a 3.
Heavy armor master All physical damage taken by Roderich from attacks is reduced by 5.
Inspiring Leader If the fight is prepared, Roderich will give 9 temp HP to 6 allies (can include himself).

Actions

Extra attack. Roderich makes three attacks with his Magic Ore Greatsword.
Magic Ore Greatsword (+1) Melee Weapon Attack. +10 to hit, reach 5 ft., one target. Hit: 2d6+5 slashing damage.
Battle master. Roderich can perform 5 maneuvers per Short Rest from the following when he hits: Goading Attack. Add 1d10 to the damage and the target must succeed on a DC 17 WIS Save or has Disadvantage on attacks not against him until the end of his next turn. Maneuvring Attack. Add 1d10 to the damage and an ally can use its Reaction to move half its speed without provoking Opportunity Attacks. Pushing Attack. Add 1d10 to the damage and if the target is Large or smaller it must succeed on a DC 17 STR Save or be pushed 15 ft. away. Sweeping Attack. Roderich can attempt to hit a second target within reach with the same attack roll for 1d10 slashing damage.


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