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Archer CR: 3

Medium humanoid (any race), any
Armor Class: 16 (studded leather)
Hit Points: 75 10d8+30
Speed: 30 ft

STR

11 +0

DEX

18 +4

CON

16 +3

INT

11 +0

WIS

13 +1

CHA

10 +0

Saving Throws: DEX +4, CON+3, WIS +1
Skills: Acrobatics +6, Perception +5
Senses: Passive Perception 15, Initiative+4
Languages: Any one language (usualy common)
Challenge Rating: 3 ( 700 XP)
Proficiency Bonus: +2

Actions

Multiattack. The archer makes two Shortsword or Longbow attacks.   Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d6+4 piercing damage.   Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 1d8+4 piercing damage.  

Bonus Actions

Archer's Eye (3/Day). Immediately after making an attack roll or a damage roll with a ranged weapon, the archer can roll a d10 and add the number rolled to the total.

Archers defend castles, hunt wild game on the fringes of civilization, serve as artillery in military units, and occasionally make good coin as brigands or caravan guards.   Some renowned archers and groups of archers are known for the special fletching of their arrows. You may roll on the Archer Fletching table to determine the distinctive fletching used by an individual archer or a group of them.   Archer Fletching       1 Feathers from an owlbear's mane   2 Cockatrice feathers   3 Axe beak feathers   4 Planetar feathers   5 Couatl feathers   6 Pegasus feathers   7 Griffon feathers   8 Vrock feathers   9 Peryton feathers   10 Dryad leaf vanes   11 Drake scale vanes   12 Stirge wing vanes

Suggested Environments

Forest, Urban


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