Multiattack. The captain makes two melee attacks. Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8+2 piercing damage or 1d10+2 slashing damage if used with two hands. Shortbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 1d6+2 piercing damage. Leadership (Recharges after a Short or Long Rest). For 1 minute, the captain can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the captain. A creature can benefit from only one Leadership die at a time. The effect ends if the captain is incapacitated.
Urban
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