Medium humanoid (toon, bat), chaotic neutral
Armor Class: 16 (Mystic Protection)
Hit Points: 112 (15d8+30)
Speed:
30 Ft
, fly: 60 Ft
Saving Throws: DEX +8, WIS +7, CHA +9
Skills: Arcana +8, Insight +7, Stealth +8, Persuasion +9
Damage Resistances: Psychic, Necrotic
Condition Immunities: Charmed, Frightened
Senses: Darkvision 120 ft., Passive Perception 13
Languages: Common, Sylvan, Batfolk Cant, Arcane
Challenge Rating: 5
( 1800 XP)
Spell Save DC: 17 | Spell Attack Bonus: +9
Velvet is a 9th-level spellcaster. She knows the following spells:
Cantrips (At Will)
- Eldritch Blast (2 beams, 1d10 force each)
- Guidance (+1d4 to ability checks)
- Prestidigitation (small magical tricks)
- Minor Illusion (visual/audio distraction)
1st Level (4 Slots)
- Hex (bonus action, extra 1d6 necrotic on attacks, disadvantage on chosen ability checks)
- Mage Armor (self, AC becomes 13 + DEX)
- Shield (reaction, +5 AC for 1 round)
- Silvery Barbs (reaction, force reroll + grant advantage to ally)
2nd Level (3 Slots)
- Darkness (40-foot sphere of magical darkness, lasts 10 min)
- Misty Step (bonus action teleport 30 ft)
- Suggestion (implants a reasonable command in a creature’s mind)
3rd Level (3 Slots)
- Counterspell (reaction, cancels another spell)
- Hypnotic Pattern (30-ft cube, charms and incapacitates enemies)
- Dispel Magic (ends one magical effect)
4th Level (3 Slots)
- Greater Invisibility (one creature turns invisible for up to 1 min)
- Phantasmal Killer (forces target to see horrifying illusion, causing psychic damage each turn)
5th Level (2 Slots)
- Dreamweaver’s Eclipse (puts creatures in a dreamlike state, slowing their movement and causing them to take psychic damage each turn)
- Wall of Force (creates an indestructible, invisible barrier in any shape within 120 ft)
Mystic Flight
Velvet can fly up to 50 feet without provoking opportunity attacks.
Lunar Veil (3/Day)
As a bonus action, Velvet conjures a soft, mystical glow in a 10-foot radius around herself that lasts for 1 minute.
- Allies in the area gain +2 AC and advantage on saving throws against magical effects.
- If Velvet moves, the glow follows her.
Bonded Familiar (Nocturne)
- While Nocturne is within 30 feet of Velvet, she can cast spells from his position and can see through his senses.
- If Nocturne is reduced to 0 HP, Velvet takes 10 psychic damage but can resummon him after a long rest.
Actions
Multiattack.
Velvet makes two spell attacks or casts one spell and makes one melee attack.
Claw Slash.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
- Hit: 9 (2d6 + 4) slashing damage.
Eldritch Bolt.
Ranged Spell Attack: +9 to hit, range 120 ft., one target.
- Hit: 13 (2d10 + 3) force damage.
Bewitching Hex (Recharge 5-6).
Velvet curses a creature within 60 feet for 1 minute. The target must make a DC 17 Wisdom saving throw or suffer:
- Disadvantage on attack rolls and saving throws.
- Velvet regains 5 HP at the start of her turn while the target is hexed.
Lunar Pulse (1/Day).
Velvet channels lunar energy, releasing a 20-foot-radius pulse of silvery light.
- Enemies in the area must make a DC 17 Constitution saving throw or take 24 (6d8) radiant damage and be blinded until the end of their next turn.
- Allies in the area heal 10 hit points.
Bonus Actions
Night’s Embrace.
Velvet becomes lightly obscured for 1 minute, blending into shadows. Attack rolls against her have disadvantage unless the attacker has darkvision.
Misty Step.
Velvet teleports 30 feet to an unoccupied space.
Reactions
Shadow Slip.
When targeted by an attack, Velvet teleports 15 feet to an unoccupied space.
Silvery Barbs.
When a creature succeeds on an attack, saving throw, or ability check, Velvet forces them to reroll and grants an ally advantage on their next roll.
Hexing Retaliation
When a creature attacks her, she can automatically hex them (disadvantage on ability checks + extra 1d6 necrotic damage).
"The night carries whispers, and I am always listening."