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Chaurus CR: 4

Large monstrosity, unaligned
Armor Class: 15 (natural armour)
Hit Points: 52 (7d10+14) 7d10+14
Speed: 40 ft , climb: 30 ft

STR

18 +4

DEX

14 +2

CON

14 +2

INT

2 -4

WIS

9 -1

CHA

5 -3

Damage Resistances: Poison, Acid
Senses: darkvison 60 ft., passive Perception 9
Challenge Rating: 4

Sunlight Sensitivity. While in sunlight, the chaurus has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.   Relentless (2/Day). If the chaurus takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.   Pounce. If the chaurus moves at least 20 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the chaurus can make one spit attack against it as a bonus action.

Actions

Multiattack. The chaurus makes two attacks: one with its bite and one with its spit.   Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d8+4) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 11 (2d10) poison damage on a failed save, or half as much damage on a successful one.   Spit. Ranged Weapon Attack: +4 to hit, range 30/60., one creature. Hit: 6 (1d10+2) acid damage.

Bonus Actions

Tail Grab. As a bonus action on its turn, the chaurus can attempt to grab one target with its tail. The target must succeed on a DC 14 Strength saving throw or be grappled and restrained. Only one target can be grappled in this way at a time, and that target cannot be attacked by the chaurus. The target can repeat the saving throw at the start of each of its turns.

Harvesting: Potent Poison (Poisoner's Kit DC 12), Acid Vial (1)(Poisoner's Kit DC 10), Chaurus Eggs, Chaurus Chitin (2), Greater Soul

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