Medium Half elf, Patrol group leader, Hadarian Expeditionary Guild, Lawful Good
Maïr's spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks).
Protective Aura. Maïr and friendly creatures within 10 feet gain a +3 bonus to saving throws. Divine Strikes. Once per turn, when Maïr hits a creature with a melee weapon attack she can deal an extra 3d8 radiant damage. Dueling. When Maïr is wiedling a melee weapon in one hand and no other weapons, she gains a +2 bonus to damage rolls with that weapon.
Multiattack. Maïr makes two weapon attacks. Longsword. Melee Weapon Attack: +7 to hit, target one creature. Hit: 10 (1d8 +6) slashing damage. Javelin. Melee or Ranged Weapon Attack: +7 to hit, range 30/120, target one creature. Hit: 8 (1d8 +3) piercing damage.