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Construct Spirit in Dungeons & Dragons 5e

Construct Spirit

Medium construct,
Armor Class: 11 + the level of the spell (natural armor, Flesh) or 13 + the level of the spell (natural armor, Iron & Stone)
Hit Points: 50 + 15 for each spell level above 4th (Flesh) or 35 + 10 for each spell level above 4th (Iron & Stone)
Speed: 30 ft

STR

18 +4

DEX

10 +0

CON

16 +3

INT

6 -2

WIS

10 +0

CHA

10 +0

Skills: Dissolving Rage (Flesh Only). When the golem starts its turn below half its maximum hit points, it goes berserk. It gains advantage on all its attacks, but loses 5 hit points at the end of its turn if it does not attack anything.   Slowing Smash (Stone Only). Once per turn when the golem hits a creature with an attack, it can force the target to make a Wisdom saving throw against your spell save DC. On a failure, the target's speed is halved and it can’t take reactions until the end of its
Damage Immunities: (Flesh Only) Lightning, (Iron Only) Fire
Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses: passive Perception 10
Languages: understands the languages you speak
Proficiency Bonus: equals your bonus

Actions

Multiattack. The golem makes a number of attacks equal to half this spell's level (rounded down). Only one can be a Poisonous Gas attack, if available.   Slam. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell's level bludgeoning damage.   Poisonous Gas (Iron Only). All other creatures within 5 feet must make a Constitution saving throw against your spell save DC. On a failure, a creature takes 1d12 + the spell's level poison damage and is poisoned until the end of its next turn.


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