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Giant CR: 5

Huge giant, chaotic neutral
Armor Class: 13 (natural armour)
Hit Points: 105 (10d12 + 40) 10d12+40
Speed: 40 ft

STR

21 +5

DEX

8 -1

CON

19 +4

INT

5 -3

WIS

9 -1

CHA

6 -2

Skills: Perception +3
Senses: Passive Perception 12
Languages: Giant
Challenge Rating: 5

Strike of the Giants (1/Day). The giant strikes the ground using it's action causing medium or smaller creatures within 5ft of impact, not including itself, to be thrown 1d20 x 10 feet directly up into the air taking falling damage and landing prone as a result, if the creature takes damage from falls. Creatures have a chance to avoid this affect making a DC 16 Dexterity saving throw. Creatures that pass instead take 4d6 force damage.

Actions

Multiattack. The giant makes two attacks, one with it's Rock or Greatclub and one with it's punch.   Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.   Punch. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage.   Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

Harvesting: Giant's Toe, Grand Soul

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