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Monster Manual

Spectator CR: 3

Medium aberration, lawful neutral
Armor Class: 14 (natural armor)
Hit Points: 39 (6d8+12)
Speed: 0 ft , can hover

STR

8 -1

DEX

14 +2

CON

14 +2

INT

13 +1

WIS

14 +2

CHA

11 +0

Skills: Proficiency Bonus +2, Perception +6
Condition Immunities: prone
Senses: Darkvision 120 ft, Passive Perception 16
Languages: Deep Speech, Undercommon, Telepathy 120 ft
Challenge Rating: 3

Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) piercing damage.   Eye Rays. The spectator randomly shoots two of the following magical rays at a target it can see within 90 feet of itself (roll 1d4 ; reroll if the spectator has already used that ray during this turn):   1. Confusion Ray. The target must succeed on a DC 13 Wisdom saving throw, or it can't take reactions until the end of its next turn. On its turn, the target can't move, and it uses its action to make a melee or ranged attack against a randomly determined creature within range. If the target can't attack, it does nothing on its turn.   2. Paralyzing Ray. The target must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.   3. Fear Ray. The target must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the spectator is visible to the target, ending the effect on itself on a success.   4. Wounding Ray. The target must make a DC 13 Constitution saving throw, taking 16 (3d10) necrotic damage on a failed save, or half as much damage on a successful one.   Create Food and Water. The spectator magically creates enough food and water to sustain itself for 24 hours.

Reactions

Spell Reflection. If the spectator makes a successful saving throw against a spell, or a spell attack misses it, the spectator can choose another creature (including the spellcaster) it can see within 30 feet of it. The spell targets the chosen creature instead of the spectator. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature.

Suggested Environments

Underdark


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