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Iron Atronach CR: 3

Large elemental, chaotic evil
Armor Class: 14 (natural armour)
Hit Points: 76 (9d10 + 27) 9d10+27
Speed: 30 ft

STR

18 +4

DEX

11 +0

CON

16 +3

INT

6 -2

WIS

16 +3

CHA

9 -1

Damage Vulnerabilities: Frost, Bludgeoning from magical attacks
Damage Resistances: Piercing and Slashing from non-magical attacks
Damage Immunities: Fire, Poison
Condition Immunities: Poisoned, Prone
Senses: darkvision 60 ft., passive Perception 13
Languages: Understands Primordial But Can't Speak
Challenge Rating: 3

Heated Body. A creature that touches the iron atronach or hits it with a melee attack while within 5 feet of it takes 11 (2d10) fire damage.   Illumination. The iron atronach sheds bright light in a 20-­foot radius and dim light for an additional 20 feet.   Trail of Flame. Anywhere the iron atronach walks it leaves a trail of flames behind itself. Anywhere it has walked since the end of it's last turn becomes difficult terrain for the duration and any creature that enters or starts it turn there takes 6 (1d10) fire damage.   Grounded. The iron atronach cannot be be knocked back, be knocked prone or otherwise moved against its will. However the iron atronach is incapable of Jumping, Dodging or taking the Dash action.

Actions

Multiattack. The iron atronach makes two attacks, one with its spear and one with its slam.   Spear. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 4) piercing damage, plus 11 (2d10) fire damage.   Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 4) bludgeoning damage, plus 6 (1d10) fire damage.

Harvesting: Fire Salts (2), Iron Ore (1d12), Greater Soul

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